You follow Mia through the hills north of town before you reach the cemetery.
Ivy winds its way up the iron bars of the cemetery gate. No rust discolors the black metal, and flowers blossom near the wall. Beyond the wall, you see a gravel walkway that weaves its way up through the groomed grass and white tombstones. A few statues rise up along the hillside, their gray features gleaming in the sun.
“That’s not good,” says Mia. “The gate is open.”
With a worried look upon her face, the captain continues, “This is where we part ways. May the spirits protect and watch over you! Return to Kingsholm once you have news.”
You enter through the gates. The graveyard appears old but lovingly cared for. Fresh gravel covers the path and flowers, not weeds, grow beside the tombstones. A narrow path winds its way up the hill toward a large structure flanked by ancient, life-sized statues of a warrior and a priest. As you approach the mausoleum, Jean notices that the gravel has been stirred up, as if someone began to run here. There are tracks made by two booted figures. One set is slightly smaller than the other.
As you get closer to the building, you see that two humanoids lie sprawled on the mausoleum’s steps. Dark liquid seeps from under the bodies, and beyond them, the doors to the mausoleum are ajar.
As you focus on the bodies, you perceive movement at the feet of the statues. Two pairs of feral eyes gleam out at you from behind the graven images. Wolves! Another, darker wolf-shape roams farther away, among the nearby gravestones.
Neither side is surprised. Roll initiative and prepare for combat.
See the combat map for starting positions. Please submit your responses using the Player Action Response – Turn Post Template.